BIG Paintball 2 is an exciting Roblox shooter game where players compete in fast-paced paintball battles across vibrant maps. The game focuses on quick reflexes, team strategy, and upgrading your weapons to dominate the arena.
The latest update introduced new weapons, customizable skins, and improved matchmaking for a smoother gaming experience. Players can also now unlock special abilities and participate in seasonal events to earn exclusive rewards.
In this article, we’ve shared a working BIG Paintball 2 Script that features auto-aim, rapid fire, and wallhack to give you an edge in battles and help you climb the leaderboards faster.
Features
Auto Farm
Kill All
BIG Paintball 2 Script
(No Key) Auto Farm, Kill All
local Keybind = "F" local SessionID = string.gsub(tostring(math.random()):sub(3), "%d", function(c) return string.char(96 + math.random(1, 26)) end) print(' | Running BigPaintball2.lua made by Astro with keybind ' .. Keybind .. '! [SessionID ' .. SessionID .. ']') local Enabled = false local UserInputService = game:GetService("UserInputService") local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Workspace = game:GetService("Workspace") -- Fehlerprotokollierung und Schutz local function safeExecute(func) local success, errorMessage = pcall(func) if not success then warn(' | Error occurred: ' .. errorMessage .. ' [SessionID ' .. SessionID .. ']') end end -- Gegner und Spieler an festen Positionen teleportieren local function teleportEntities(cframe, team) local spawnPosition = cframe * CFrame.new(0, 0, -15) -- Feste Position vor dem Spieler -- Verarbeiten von Entitäten for _, entity in ipairs(Workspace.__THINGS.__ENTITIES:GetChildren()) do if entity:FindFirstChild("HumanoidRootPart") then local humanoidRootPart = entity.HumanoidRootPart humanoidRootPart.CanCollide = false humanoidRootPart.Anchored = true humanoidRootPart.CFrame = spawnPosition elseif entity:FindFirstChild("Hitbox") then local directory = entity:GetAttribute("Directory") if not (directory == "White" and entity:GetAttribute("OwnerUID") == LocalPlayer.UserId) and (not team or directory ~= team.Name) then entity.Hitbox.CanCollide = false entity.Hitbox.Anchored = true entity.Hitbox.CFrame = spawnPosition * CFrame.new(math.random(-5, 5), 0, math.random(-5, 5)) end end end -- Verarbeiten von Spielern for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then if not team or team.Name ~= player.Team.Name then if not player.Character:FindFirstChild("ForceField") then local humanoidRootPart = player.Character.HumanoidRootPart humanoidRootPart.CanCollide = false humanoidRootPart.Anchored = true humanoidRootPart.CFrame = spawnPosition * CFrame.new(math.random(-5, 5), 0, math.random(-5, 5)) end end end end end -- Eingabeerkennung für das Umschalten UserInputService.InputBegan:Connect(function(input, gameProcessedEvent) if input.KeyCode == Enum.KeyCode[Keybind] and not gameProcessedEvent then Enabled = not Enabled if Enabled then print(' | Enabled BigPaintball2.lua [SessionID ' .. SessionID .. ']') else print(' | Disabled BigPaintball2.lua [SessionID ' .. SessionID .. ']') end end end) -- Hauptschleife while wait(0.1) do -- Optimierte Aktualisierungsrate safeExecute(function() if not Enabled or not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then return end local cframe = LocalPlayer.Character.HumanoidRootPart.CFrame -- Spielerposition local team = LocalPlayer.Team -- Spielerteam teleportEntities(cframe, team) end) end