BIG Paintball 2 Script (Aimbot, Esp, Godmode)

Photo of author
By:
Published:
BIG Paintball 2 Script
Developer: chardty
Status: Undetected
Updated: 16.04.2025
Version: 1.1.0
Executors: Delta

BIG Paintball 2 is an exciting Roblox shooter game where players compete in fast-paced paintball battles across vibrant maps. The game focuses on quick reflexes, team strategy, and upgrading your weapons to dominate the arena.

The latest update introduced new weapons, customizable skins, and improved matchmaking for a smoother gaming experience. Players can also now unlock special abilities and participate in seasonal events to earn exclusive rewards.

In this article, we’ve shared a working BIG Paintball 2 Script that features auto-aim, rapid fire, and wallhack to give you an edge in battles and help you climb the leaderboards faster.

Features

Auto Farm

Kill All

BIG Paintball 2 Script

(No Key) Auto Farm, Kill All

local Keybind = "F"  local SessionID = string.gsub(tostring(math.random()):sub(3), "%d", function(c)     return string.char(96 + math.random(1, 26)) end) print(' | Running BigPaintball2.lua made by Astro with keybind ' .. Keybind .. '! [SessionID ' .. SessionID .. ']')  local Enabled = false local UserInputService = game:GetService("UserInputService") local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Workspace = game:GetService("Workspace")  -- Fehlerprotokollierung und Schutz local function safeExecute(func)     local success, errorMessage = pcall(func)     if not success then         warn(' | Error occurred: ' .. errorMessage .. ' [SessionID ' .. SessionID .. ']')     end end  -- Gegner und Spieler an festen Positionen teleportieren local function teleportEntities(cframe, team)     local spawnPosition = cframe * CFrame.new(0, 0, -15) -- Feste Position vor dem Spieler      -- Verarbeiten von Entitäten     for _, entity in ipairs(Workspace.__THINGS.__ENTITIES:GetChildren()) do         if entity:FindFirstChild("HumanoidRootPart") then             local humanoidRootPart = entity.HumanoidRootPart             humanoidRootPart.CanCollide = false             humanoidRootPart.Anchored = true             humanoidRootPart.CFrame = spawnPosition         elseif entity:FindFirstChild("Hitbox") then             local directory = entity:GetAttribute("Directory")             if not (directory == "White" and entity:GetAttribute("OwnerUID") == LocalPlayer.UserId) and                (not team or directory ~= team.Name) then                 entity.Hitbox.CanCollide = false                 entity.Hitbox.Anchored = true                 entity.Hitbox.CFrame = spawnPosition * CFrame.new(math.random(-5, 5), 0, math.random(-5, 5))             end         end     end      -- Verarbeiten von Spielern     for _, player in ipairs(Players:GetPlayers()) do         if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then             if not team or team.Name ~= player.Team.Name then                 if not player.Character:FindFirstChild("ForceField") then                     local humanoidRootPart = player.Character.HumanoidRootPart                     humanoidRootPart.CanCollide = false                     humanoidRootPart.Anchored = true                     humanoidRootPart.CFrame = spawnPosition * CFrame.new(math.random(-5, 5), 0, math.random(-5, 5))                 end             end         end     end end  -- Eingabeerkennung für das Umschalten UserInputService.InputBegan:Connect(function(input, gameProcessedEvent)     if input.KeyCode == Enum.KeyCode[Keybind] and not gameProcessedEvent then         Enabled = not Enabled         if Enabled then             print(' | Enabled BigPaintball2.lua [SessionID ' .. SessionID .. ']')         else             print(' | Disabled BigPaintball2.lua [SessionID ' .. SessionID .. ']')         end     end end)  -- Hauptschleife while wait(0.1) do -- Optimierte Aktualisierungsrate     safeExecute(function()         if not Enabled or not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then             return         end          local cframe = LocalPlayer.Character.HumanoidRootPart.CFrame -- Spielerposition         local team = LocalPlayer.Team -- Spielerteam         teleportEntities(cframe, team)     end) end

Leave a Comment